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Alongpath
A-Frame Component that allows entities to follow predefined paths
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Audioanalyser
Audio visualizations in A-Frame using Web Audio (AnalyserNode)
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Auto Detect Controllers
Auto-Detect Controllers component for A-Frame.
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Controller Cursor
Cursor component for tracked controls in A-Frame.
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Crawling Cursor
A A-Frame component to move cursor along objects' surface.
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Environment
Infinite environments for your A-Frame VR scene in just one file.
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Event Set
Component to set properties in response to events.
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Extras: Animation Mixer
Animation mixer for JSON and glTF models.
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Extras: Json Model
Loader for THREE.JSONLoader-compatible models.
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Extras: Object Model
Loader for THREE.ObjectLoader-compatible models.
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Extras: Ocean
Flat-shaded, animated ocean primitive and component.
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Extras: Tube
Tube following a custom path, primitive and component.
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Forcegraph
A 3D Force-Directed Graph component for A-Frame.
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Gaze Control
Look control that interprets gaze data as input.
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GearVR Controls
GearVR Controller Component component for A-Frame.
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Layout
Position and layout child entities in 3D space for A-Frame
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Metronome
A simple component that fires events at specified intervals. Useful for musical looping applications.
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Mountain
Mountain terrain in A-Frame using randomly-generated height maps
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Physics System
Physics system for A-Frame VR, built on Cannon.js
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Raytrace
An A-Frame component for placing raytraced surfaces in a scene.
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Room
An A-Frame component for quickly creating rooms connected by doors.
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Speech Command
Speech Command component for A-Frame.
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Super Hands
All-in-one natural hand controller interaction component for A-Frame.