A-Frame v0.5.0 - Features & Tools
Give A-Frame a high five for the release of v0.5.0! This release pulls in highly-awaited components from the ecosystem such as text and glTF, addresses several large WebVR Polyfill bugs for smartphones, comes with a slew of enhancements and bug fixes, and enables upcoming motion capture tools.
A text component, using SDF and MSDF, has landed into A-Frame core! Based
on mattdesl’s three-bmfont-text, the text component has gone
through a long lineage starting with @bryik‘s
fernandojsg‘s improvements to
mchen‘s fork to mchen shepherding the
component into A-Frame. The text component comes with several stock fonts and
supports custom fonts, alignment, anchors, baselines, spacing, and wrapping.
Read more about the text component.
The glTF model component has also landed into A-Frame core! glTF (GL
Transmission Format) is an open project by The Khronos
Group providing a standard efficient 3D file format
that is tailored for transmitting models over the Web. The
component loads a 3D glTF model with a line of HTML. Note that glTF is a fairly
new specification and adoption is still growing, but a large portion of the
WebVR community are optimistic that glTF will become the
of 3D assets. Read more about the
Long-awaited bug fixes relating for smartphones include:
- Fixing mobile iOS resolution and bluriness. Thanks to nullcode for the fix!
- Fixing Cardboard support for many mobile devices, especially those with large screens. Thanks to @thoragio for forking WebVR polyfill to update its device database.
- Fixing and forking WebVR polyfill for better WebView support. Thanks to grigorkh for the fix and andymartinwork for QAing.
The Inspector also contains a slew of updates including sample assets and texture modals so give that a look as well!
Check out the release notes for the complete changelog, includes a list of all new features, optimizations, and bug fixes.