Today marks A-Frame’s fourth birthday. Four years ago, on December 16th, 2015,
we released the first version of A-Frame to make it easier to build VR
experiences and make the Web keep pace with the VR industry.
With the help of a community of hundreds of thousands of developers over the
years, we’re releasing A-Frame v1.0.0 to support the coming out of the WebXR
spec which has been under discussion for the past several years. The upgrade to
A-Frame v1 and beyond will become necessary on more and more browsers as they
deprecate WebVR and only support the WebXR specification.
To clear confusion, WebXR refers to both AR and VR support on the Web. To that
end, we’ve included an AR mode out of the box in A-Frame for browsers that
support ARCore and ARKit. In production, make sure to use HTTPS for VR and AR
support.
We’d like to thank in part Google for providing a bit of funding to us at
Supermedium to help develop and maintain WebXR
support for A-Frame. And to thank people within Google, Oculus, and importantly
the Web community for testing this version for us. We’ll continue to provide
necessary updates to A-Frame.
We’d also like to celebrate now 300+ contributors, 10,000+ GitHub
stars, and 300+ email subscribers to the A-Frame project.
If you’d like to continue to support us, please subscribe to the A-Frame
newsletter where we’ll not only provide
updates and showcase community projects, but requests for testing and user
feedback support every now and then to keep us going in this grassroots
project.
Read the release notes and changelog.