Blog

A-Frame Newsletter 2

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Dec 16, 2019 to May 16, 2020.
https://twitter.com/tamrrat/status/1254751202249760768
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Experiment with AR and A-Frame

Experiment with AR and A-Frame

Google Chrome and Oculus Browser are now shipping WebXR enabled by default for VR headsets. The Web magic doesn’t stop there. AR is also coming to the standard and you can experiment today on Android ARCore compatible devices and Chrome 79 or newer.

Enable the experimental WebXR AR module in chrome://flags and make sure your page is served over HTTPS. A-Frame 1.0.3 or newer automatically detects AR and shows the new Enter AR button:

button image

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A-Frame v1.0.0 - WebXR Support, AR Mode

A-Frame v1.0.0 - WebXR Support, AR Mode

Today marks A-Frame’s fourth birthday. Four years ago, on December 16th, 2015, we released the first version of A-Frame to make it easier to build VR experiences and make the Web keep pace with the VR industry.

With the help of a community of hundreds of thousands of developers over the years, we’re releasing A-Frame v1.0.0 to support the coming out of the WebXR spec which has been under discussion for the past several years. The upgrade to A-Frame v1 and beyond will become necessary on more and more browsers as they deprecate WebVR and only support the WebXR specification.

To clear confusion, WebXR refers to both AR and VR support on the Web. To that end, we’ve included an AR mode out of the box in A-Frame for browsers that support ARCore and ARKit. In production, make sure to use HTTPS for VR and AR support.

We’d like to thank in part Google for providing a bit of funding to us at Supermedium to help develop and maintain WebXR support for A-Frame. And to thank people within Google, Oculus, and importantly the Web community for testing this version for us. We’ll continue to provide necessary updates to A-Frame.

We’d also like to celebrate now 300+ contributors, 10,000+ GitHub stars, and 300+ email subscribers to the A-Frame project.

If you’d like to continue to support us, please subscribe to the A-Frame newsletter where we’ll not only provide updates and showcase community projects, but requests for testing and user feedback support every now and then to keep us going in this grassroots project.

Read the release notes and changelog.

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A-Frame Newsletter 1

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jul 12, 2019 to Dec 6, 2019.

The return of the A-Frame roundups! Thank you for subscribing to the email newsletter if you have! If you have not already, subscribe through aframe.io/subscribe.

A-Frame v1 with WebXR and AR support will be releasing shortly as the industry-wide rollout of WebXR commences. Everything is ready to go after a bit more testing. After years of work, we’re excited to be ready for the wave on day 1.

And we’re excited to release Night Sky, a VR planetarium built with A-Frame to look and learn about the stars! You can set your location and see constellations above you in real time.

Night Sky

Without further ado, check out cool A-Frame projects from the recent months.

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A Week of A-Frame 170 - 172

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Jun 21, 2019 to Jul 12, 2019.
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A Week of A-Frame 164 - 169

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from May 10, 2019 to Jun 21, 2019.
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A Week of A-Frame 162 + 163

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Apr 25, 2019 to May 10, 2019.
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A Week of A-Frame 159 - 161

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Apr 4, 2019 to Apr 25, 2019.
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A Week of A-Frame 157 + 158

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Mar 20, 2019 to Apr 4, 2019.
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