<a-obj-model>
Note: This documentation is for the old 0.7.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
We recommend glTF for distributing assets in production over the web. Check out using the glTF model primitive. You can either instead export to COLLADA and use the converter or try out the OBJ converter.
The .OBJ model primitive displays a 3D Wavefront model.
Example
<a-scene> |
Attribute
Attribute | Component Mapping | Default Value |
---|---|---|
mtl | obj-model.mtl | null |
src | obj-model.obj | null |
Troubleshooting
If you don’t see your model, try scaling it down. OBJ models generally have extremely large scales in comparison to A-Frame’s scale.