Note: This documentation is for the old 0.8.0 version of A-Frame. Check out the documentation for the current 1.6.0 version

The cursor primitive is a reticle that allows for clicking and basic interactivity with a scene on devices that do not have a hand controller. The default appearance is a ring geometry. The cursor is usually placed as a child of the camera.

Read the cursor component documentation for detailed information about how the cursor works and how to use the cursor.





Attribute Component Mapping Default Value
far raycaster.far 1000
fuse cursor.fuse false
fuse-timeout cursor.fuseTimeout 1500
interval raycaster.interval 100
objects raycaster.objects 100