Camera

Note: This documentation is for the old 0.1.0 version of A-Frame. Check out the documentation for the current 1.5.0 version

The camera component defines from which perspective the user views the scene. It is often paired with control-related components, such as user input which moves and rotates the camera. Note that is recommended to wrap entities with the camera component within another entity. This allows a clean abstraction where we are free to modify the position or rotation of the parent entity.

<a-entity position="0 1.8 5">
<a-entity camera look-controls wasd-controls></a-entity>
</a-entity>
Property Description Default Value
far Camera frustum far clipping plane. 10000
fov Field of view (in degrees). 80
near Camera frustum near clipping plane. 0.5