Sound
Note: This documentation is for the old 0.1.0 version of A-Frame. Check out the documentation for the current 1.7.0 version
The sound component defines the entity as a source of sound or audio. The sound component is positional and is therefore affected by the position component.
<a-entity id="river" geometry="primitive: plane" material="color: blue" |
The sound component can also listen to an event before playing as well. For example, we might have a damage sound play every time a monster is clicked:
<a-entity id="elmo" geometry="primitive: box" material="src: elmo.png" |
| Property | Description | Default Value |
|---|---|---|
| autoplay | Whether to automatically play sound once set. | false |
| on | An event for the entity to listen to before playing sound. | click |
| loop | Whether to loop the sound once the sound finishes playing. | false |
| volume | How loud to play the sound. | 1 |