Entity
Note: This documentation is for the old 0.1.0 version of A-Frame. Check out the documentation for the current 1.7.0 version
Entities in A-Frame are defined using the <a-entity> element. As described in the entity-component architecture overview, entities are general purpose objects (e.g., to create a player, monster, sky, or cube). They inherently have a position, rotation, and scale in the scene. After they are defined, components, which add appearance, behavior, and functionality, are attached to the entities to give them life.
Properties
components
Data of registered components.
sceneEl
Reference to the scene element.
API Methods
emit (name)
Emits a DOM event.
getAttribute (attr)
If attr is the name of a registered component, getAttribute returns only the component data defined in the HTML as an object. getAttribute for components is the partial form of getComputedAttribute since the returned component data does not include applied mixins or defaults.
If attr is not the name of a registered component, getAttribute behaves as it normally does.
getComputedAttribute (attr)
Similar to getAttribute but for components, returns all component data including applied mixins and defaults. An analog to getComputedStyle.
setAttribute (attr, value, componentAttrValue)
If attr is the name of a registered component, setAttribute sets (not update) component data given that value is an object.
If value is the name of a component attribute, and componentAttrValue is specified, then setAttribute updates the component for that one value.
entityEl.setAttribute('material', {color: 'crimson'}); // Set material data. |
If attr is not the name of a registered component, setAttribute behaves as it normally does.
removeAttribute (attr)
If attr is the name of a registered component, removeAttribute also detaches the component from the entity by invoking the component’s remove method.
Events
| Event Name | Description |
|---|---|
| componentchanged | Entity has been modified by a component. |
| loaded | Entity has loaded. |