daydream-controls
Note: This documentation is for the old 0.9.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The daydream-controls component interfaces with the Google Daydream controllers. It wraps the tracked-controls component while adding button mappings, events, and a Daydream controller model that highlights the touched and/or pressed buttons (trackpad).
As a first time set up, to use the Daydream controller on Chrome for Android
enable both WebVR
and Gamepad Extensions
experiments in chrome://flags
and relaunch the browser.
Then, open your web app, enter VR mode and place the phone inside the headset. It can occassionally take a few seconds before the controller can be used.
Example
<!-- Match Daydream controller if present, regardless of hand. --> |
<!-- Match Daydream controller if present and for specified hand. --> |
Value
Property | Description | Default |
---|---|---|
armModel | Whether the arm model is used for positional data. | true |
buttonColor | Button colors when not pressed. | #000000 |
buttonTouchedColor | Button colors when touched. | #777777 |
buttonHighlightColor | Button colors when pressed and active. | #FFFFFF |
hand | Set hand that will be tracked (i.e., right, left). | |
model | Whether the Daydream controller model is loaded. | true |
orientationOffset | Offset to apply to model orientation. | x: 0, y: 0, z: 0 |
Events
Event Name | Description |
---|---|
trackpadchanged | Trackpad changed. |
trackpaddown | Trackpad pressed. |
trackpadup | Trackpad released. |
trackpadtouchstart | Trackpad touched. |
trackpadtouchend | Trackpad not touched. |