Note: This documentation is for the old 0.9.0 version of A-Frame. Check out the documentation for the current 1.4.0 version
The camera primitive determines what the user sees. We can change the viewport by modifying the camera entity’s position and rotation.
|Attribute||Component Mapping||Default Value|
Manually Positioning the Camera
A camera is situated by default at the average height of human eye level (1.6 meters). When used with controls that receive rotation or position (e.g. from a VR device) this position will be overridden.
<!-- Place camera at ground level (will be overridden by VR devices) -->
When moving or rotating the camera relative to the scene, use a camera rig. By doing so, the camera’s height offset can be updated by roomscale devices, while still allowing the tracked area to be moved independently around the scene.
<a-entity id="rig" position="25 10 0">