windows-motion-controls
Note: This documentation is for the old 1.1.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The windows-motion-controls component interfaces with any spatial controllers exposed through Windows Mixed Reality as Spatial Input Sources (such as Motion Controllers). It wraps the tracked-controls component while adding button mappings, events, and a controller model that highlights applies position/rotation transforms to the pressed buttons (trigger, grip, menu, thumbstick, trackpad) and moved axes (thumbstick and trackpad.)
Example
<a-entity windows-motion-controls="hand: left"></a-entity> |
Value
Property | Description | Default Value |
---|---|---|
hand | The hand that will be tracked (i.e., right, left). | right |
pair | Which pair of controllers, if > 2 are connected. | 0 |
model | Whether the controller model is loaded. | true |
hideDisconnected | Disable rendering of controller model when no matching gamepad (based on ID & hand) is connected. | true |
Events
Event Name | Description |
---|---|
thumbstickdown | Thumbstick button pressed. |
thumbstickup | Thumbstick button released. |
thumbstickchanged | Thumbstick button changed. |
thumbstickmoved | Thumbstick axis moved. |
triggerdown | Trigger pressed. |
triggerup | Trigger released. |
triggerchanged | Trigger changed. |
gripdown | Grip button pressed. |
gripup | Grip button released. |
gripchanged | Grip button changed. |
menudown | Menu button pressed. |
menuup | Menu button released. |
menuchanged | Menu button changed. |
trackpaddown | Trackpad pressed. |
trackpadup | Trackpad released. |
trackpadchanged | Trackpad button changed. |
trackpadmoved | Trackpad axis moved. |
controllermodelready | The model file is loaded and completed parsing. |
Assets
TBC.