Note: This documentation is for the old 1.1.0 version of A-Frame. Check out the documentation for the current 1.6.0 version

The cylinder primitive is used to create tubes and curved surfaces.


The cylinder primitive is versatile and can be used to create different kinds of shapes:

<!-- Basic cylinder. -->
<a-cylinder color="crimson" height="3" radius="1.5"></a-cylinder>

<!-- Hexagon. -->
<a-cylinder color="cyan" segments-radial="6"></a-cylinder>

<!-- Pac-man. -->
<a-cylinder color="yellow" theta-start="50" theta-length="280" side="double"></a-cylinder>

<!-- Green pipe. -->
<a-cylinder color="green" open-ended="true"></a-cylinder>

In degrees, thetaStart defines where to start the arc and thetaLength defines where the arc ends.

Also, we can create a tube by making the cylinder open-ended, which removes the top and bottom surfaces of the cylinder such that the inside is visible. Then, we need a double-sided material to render properly:

<a-cylinder color="cyan" material="side: double" open-ended="true" rotation="90 0 0"></a-cylinder>


Attribute Component Mapping Default Value
ambient-occlusion-map material.ambientOcclusionMap None
ambient-occlusion-map-intensity material.ambientOcclusionMapIntensity 1
ambient-occlusion-texture-offset material.ambientOcclusionTextureOffset 0 0
ambient-occlusion-texture-repeat material.ambientOcclusionTextureRepeat 1 1
color material.color #FFF
displacement-bias material.displacementBias 0.5
displacement-map material.displacementMap None
displacement-scale material.displacementScale 1
displacement-texture-offset material.displacementTextureOffset 0 0
displacement-texture-repeat material.displacementTextureRepeat 1 1
env-map material.envMap None
fog material.fog true
height geometry.height 1
metalness material.metalness 0
normal-map material.normalMap None
normal-scale material.normalScale 1 1
normal-texture-offset material.normalTextureOffset 0 0
normal-texture-repeat material.normalTextureRepeat 1 1
open-ended geometry.openEnded false
radius-bottom geometry.radiusBottom 1
radius-top geometry.radiusTop 0.8
repeat material.repeat 1 1
roughness material.roughness 0.5
segments-height geometry.segmentsHeight 18
segments-radial geometry.segmentsRadial 36
spherical-env-map material.sphericalEnvMap None
src material.src None
theta-length geometry.thetaLength 360
theta-start geometry.thetaStart 0
width material.width 512
wireframe material.wireframe false
wireframe-linewidth material.wireframeLinewidth 2