<a-cylinder>
Note: This documentation is for the old 0.6.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The cylinder primitive is used to create tubes and curved surfaces.
Examples
The cylinder primitive is versatile and can be used to create different kinds of shapes:
<!-- Basic cylinder. --> |
Attributes
Attribute | Component Mapping | Default Value |
---|---|---|
ambient-occlusion-map | material.ambientOcclusionMap | None |
ambient-occlusion-map-intensity | material.ambientOcclusionMapIntensity | 1 |
ambient-occlusion-texture-offset | material.ambientOcclusionTextureOffset | 0 0 |
ambient-occlusion-texture-repeat | material.ambientOcclusionTextureRepeat | 1 1 |
color | material.color | #FFF |
displacement-bias | material.displacementBias | 0.5 |
displacement-map | material.displacementMap | None |
displacement-scale | material.displacementScale | 1 |
displacement-texture-offset | material.displacementTextureOffset | 0 0 |
displacement-texture-repeat | material.displacementTextureRepeat | 1 1 |
env-map | material.envMap | None |
fog | material.fog | true |
height | geometry.height | 1 |
metalness | material.metalness | 0 |
normal-map | material.normalMap | None |
normal-scale | material.normalScale | 1 1 |
normal-texture-offset | material.normalTextureOffset | 0 0 |
normal-texture-repeat | material.normalTextureRepeat | 1 1 |
open-ended | geometry.openEnded | false |
radius-bottom | geometry.radiusBottom | 1 |
radius-top | geometry.radiusTop | 0.8 |
repeat | material.repeat | 1 1 |
roughness | material.roughness | 0.5 |
segments-height | geometry.segmentsHeight | 18 |
segments-radial | geometry.segmentsRadial | 36 |
spherical-env-map | material.sphericalEnvMap | None |
src | material.src | None |
theta-length | geometry.thetaLength | 360 |
theta-start | geometry.thetaStart | 0 |
width | material.width | 512 |
wireframe | material.wireframe | false |
wireframe-linewidth | material.wireframeLinewidth | 2 |