<a-triangle>

Note: This documentation is for the old 0.6.0 version of A-Frame. Check out the documentation for the current 0.7.0 version

The triangle primitive creates triangle surfaces using the geometry component with the type set to triangle.

Example

<a-scene>
<a-assets>
<img id="platform" src="https://i.imgur.com/mYmmbrp.jpg">
</a-assets>
<!-- Basic triangle. -->
<a-triangle color="#CCC"></a-triangle>
<!-- Textured triangle parallel to ground. -->
<a-triangle src="#platform" rotation="-90 0 0"></a-triangle>
</a-scene>

Attributes

Attribute Component Mapping Default Value
ambient-occlusion-map material.ambientOcclusionMap None
ambient-occlusion-map-intensity material.ambientOcclusionMapIntensity 1
ambient-occlusion-texture-offset material.ambientOcclusionTextureOffset 0 0
ambient-occlusion-texture-repeat material.ambientOcclusionTextureRepeat 1 1
color material.color #FFF
displacement-bias material.displacementBias 0.5
displacement-map material.displacementMap None
displacement-scale material.displacementScale 1
displacement-texture-offset material.displacementTextureOffset 0 0
displacement-texture-repeat material.displacementTextureRepeat 1 1
env-map material.envMap None
fog material.fog true
height material.height 256
metalness material.metalness 0
normal-map material.normalMap None
normal-scale material.normalScale 1 1
normal-texture-offset material.normalTextureOffset 0 0
normal-texture-repeat material.normalTextureRepeat 1 1
repeat material.repeat 1 1
roughness material.roughness 0.5
spherical-env-map material.sphericalEnvMap None
src material.src None
vertexA geometry.vertexA 0 0.5 0
vertexB geometry.vertexB -0.5 -0.5 0
vertexC geometry.vertexC 0.5 -0.5 0
width material.width 512
wireframe material.wireframe false
wireframe-linewidth material.wireframeLinewidth 2

Parallelizing to the Ground

To make a triangle parallel to the ground, rotate it around the X-axis:

<a-triangle rotation="-90 0 0"></a-triangle>