fog
Note: This documentation is for the old 0.4.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The fog component obscures entities in fog given distance from the camera. The
fog component applies only to the <a-scene>
element.
Example
<a-scene fog="type: linear; color: #AAA"></a-scene> |
Properties
Given the fog distribution type, different properties will apply.
Property | Description | Default Value |
---|---|---|
type | Type of fog distribution. Can be linear or exponential . |
linear |
color | Color of fog. For example, if set to black, far away objects will be rendered black. | #000 |
Linear Fog
Linear fog grows linearly denser with distance.
Property | Description | Default Value |
---|---|---|
near | Minimum distance to start applying fog. Objects closer than this won’t be affected by fog. | 1 |
far | Maximum distance to stop applying fog. Objects farther than this won’t be affected by fog. | 1000 |
Exponential Fog
Exponential fog grows exponentially denser with distance.
Property | Description | Default Value |
---|---|---|
density | How quickly the fog grows dense. | 0.00025 |
Excluding a Material from Fog
To not apply fog to certain entities, we can disable fog for certain materials.
<a-entity material="fog: false"></a-entity> |