The sound component defines the entity as a source of sound or audio. The sound
component is positional and is thus affected by the
components-position.
An event for the entity to listen to before playing sound.
null
loop
Whether to loop the sound once the sound finishes playing.
false
src
Selector to an asset <audio>or url()-enclosed path to sound file.
null
volume
How loud to play the sound.
1
poolSize
Numbers of simultaneous instances of this sound that can be playing at the same time
1
Methods
Event Name
Description
pauseSound
Pause sound.
playSound
Play sound.
stopSound
Stop sound.
Events
Event Name
Description
sound-ended
triggered when sound finishes playing
Playing on an Event
The sound component can also listen to an event before playing as well. For
example, we might have a laughing sound play every time we click a monster:
<a-entitycursorposition="0 0 -5"></a-entity>
<a-entityid="elmo"geometry="primitive: box"material="src: elmo.png" sound="src: url(ticklelaugh.mp3); on: click"></a-entity>
Preloading a Sound Asset
For performance, we recommend to block the scene on the sound asset to preload
and cache. We can do so through the asset management system: