Note: This documentation is for the old 0.4.0 version of A-Frame. Check out the documentation for the current 0.5.0 version

A scene is represented by the <a-scene> element. The scene is the global root object, and all entities are contained within the scene.

The scene inherits from the Entity class so it inherits all of its properties, its methods, the ability to attach components, and the behavior to wait for all of its child nodes (e.g., <a-assets> and <a-entity>) to load before kicking off the render loop.

<a-scene> handles all of the three.js and WebVR boilerplate for us:

  • Set up canvas, renderer, render loop
  • Default camera and lights
  • Set up webvr-polyfill, VREffect
  • Add UI to Enter VR that calls WebVR API


<img id="texture" src="texture.png">
<a-box src="#texture"></a-box>


Name Description
behaviors Array of components with tick methods that will be run on every frame.
camera Active three.js camera.
canvas Reference to the canvas element.
isMobile Whether or not environment is detected to be mobile.
object3D THREE.Scene object.
renderer Active THREE.WebGLRenderer.
renderStarted Whether scene is rendering.
effect Renderer for VR created by passing active renderer into THREE.VREffect.
systems Instantiated systems.
time Global uptime of scene in seconds.


Name Description
enterVR Switch to stereo render and push content to the headset. Needs to be called within a user-generated event handler like click. the first time a page enters VR.
exitVR Switch to mono renderer and stops presenting content on the headset.
reload Revert the scene to its original state.


Name Description
enter-vr User has entered VR and headset started presenting content.
exit-vr User has exited VR and headset stopped presenting content.
loaded All nodes have loaded.
renderstart Render loop has started.

Scene Components

Components can be attached to the scene as well as entities:

<a-scene fog stats>

A-Frame ships with a few components to configure the scene:

Running Content Scripts on the Scene

The recommended way is to write a component, and attach it to the scene element. The scene and its children will be initialized before this component.

AFRAME.registerComponent('do-something', {
init: function () {
var sceneEl = this.el;
<a-scene do-something></a-scene>

If for some particular reason you prefer not to write a dedicated component you need to wait for the scene to finish initializing and attaching:

var scene = document.querySelector('a-scene');
if (scene.hasLoaded) {
} else {
scene.addEventListener('loaded', run);
function run () {
var entity = scene.querySelector('a-entity');
entity.setAttribute('material', 'color', 'red');