obj-model
Note: This documentation is for the old 0.4.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The obj-model component loads a 3D model and material using a Wavefront (.OBJ) file and a .MTL file.
Example
We can load an .OBJ model by pointing to assets that specify the path to an .OBJ and .MTL file.
<a-scene> |
Properties
Property | Description |
---|---|
obj | Selector to an <a-asset-item> pointing to a .OBJ file or an inline path to a .OBJ file. |
mtl | Selector to an <a-asset-item> pointing to a .MTL file or an inline path to a .MTL file. Optional if you wish to use the material component instead. |
Events
Event Name | Description |
---|---|
model-loaded | .OBJ model has been loaded into the scene. |
Loading Inline
We can also load assets by specifying the path directly within url()
. Note this is less performant than going through the asset management system.
<a-entity obj-model="obj: url(/path/to/tree.obj); mtl: url(/path/to/tree.mtl)"></a-entity> |
Troubleshooting
If you don’t see your model, try scaling it down. OBJ models vertices commonly have large scales of units in comparison to A-Frame’s unit of meters.
Additional Resources
We can find and download models on the web to drop into our scenes:
- Sketchup’s 3D Warehouse - Repository of models.
- Clara.io - Repository of models.
- Blender - A free open-source 3D modeling program with plenty of existing learning resources to create models.