hand-controls
Note: This documentation is for the old 0.5.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The hand-controls gives tracked hands (using a prescribed model) with animated
gestures. hand-controls wraps the vive-controls and
oculus-touch-controls components, which in turn wrap the
tracked-controls component . The component gives extra events and
handles hand animations and poses.
Example <a-entity hand-controls ="left" > </a-entity > <a-entity hand-controls ="right" > </a-entity >
Values
Value
Description
left
The entity will track the left hand controller.
right
The entity will track the right hand controller.
Events
Event Name
Description
gripdown
The hand is closed into a fist without thumb raised.
gripup
The hand is no longer closed into a fist without thumb raised.
pointup
The hand is touching or pressing the trigger only.
pointdown
The hand is no longer touching or pressing the trigger only.
thumbup
The hand is closed into a fist with thumb raised.
thumbdown
The hand is no longer closed into a fist with thumb raised.
pointingstart
The hand is pointing with index finger without thumb raised.
pointingend
The hand is no longer pointing without thumb raised.
pistolstart
The hand is pointing with index finger and thumb raised.
pistolend
The hand is no longer pointing with thumb raised.
Assets