tracked-controls

Note: This documentation is for the old 0.5.0 version of A-Frame. Check out the documentation for the current 1.5.0 version

The tracked-controls component interfaces with tracked controllers. tracked-controls uses the Gamepad API to handle tracked controllers, and is abstracted by the hand-controls component as well as the vive-controls and oculus-touch-controls components. This component elects the appropriate controller, applies pose to the entity, observes buttons state and emits appropriate events.

Example

Note that due to recent browser-specific changes, Vive controllers may be returned by the Gamepad API with id values of either “OpenVR Gamepad” or “OpenVR Controller”, so using idPrefix for Vive / OpenVR controllers is recommended.

<a-entity tracked-controls="controller: 0; idPrefix: OpenVR"></a-entity>

Value

Property Description Default Value
controller Index of the controller in array returned by the Gamepad API. 0
id Selects the controller from the Gamepad API using exact match.
idPrefix Selects the controller from the Gamepad API using prefix match.

Events

Event Name Description
axismove Axis changed.
buttonchanged Any touch or press of a button fires this.
buttondown Button pressed.
buttonup Button released.
touchstart Touch sensitive button touched.
touchend Touch sensitive button released.

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