The tracked-controls component interfaces with tracked controllers. tracked-controls uses the Gamepad API to handle tracked controllers, and is abstracted by the hand-controls component as well as the vive-controls and oculus-touch-controls components. This component elects the appropriate controller, applies pose to the entity, observes buttons state and emits appropriate events.
Note that due to recent browser-specific changes, Vive controllers may be returned by the Gamepad API with id values of either “OpenVR Gamepad” or “OpenVR Controller”, so using idPrefix for Vive / OpenVR controllers is recommended.
|controller||Index of the controller in array returned by the Gamepad API.||0|
|id||Selects the controller from the Gamepad API using exact match.|
|idPrefix||Selects the controller from the Gamepad API using prefix match.|
|buttonchanged||Any touch or press of a button fires this.|
|touchstart||Touch sensitive button touched.|
|touchend||Touch sensitive button released.|
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