oculus-go-controls

Note: This documentation is for the old 1.0.0 version of A-Frame. Check out the documentation for the current 1.5.0 version

The oculus-go-controls component interfaces with the Oculus Go controllers. It wraps the tracked-controls component while adding button mappings, events, and an Oculus Go controller model that highlights the touched and/or pressed buttons (trackpad, trigger).

Example

<!-- Match Oculus Go controller if present, regardless of hand. -->
<a-entity oculus-go-controls></a-entity>

<!-- Match Oculus Go controller if present and for specified hand. -->
<a-entity oculus-go-controls="hand: left"></a-entity>
<a-entity oculus-go-controls="hand: right"></a-entity>

Value

Property Description Default
armModel Whether the arm model is used for positional data. true
buttonColor Button colors when not pressed. #000000
buttonTouchedColor Button colors when touched. #777777
buttonHighlightColor Button colors when pressed and active. #FFFFFF
hand The hand that will be tracked (e.g., right, left).
model Whether the Oculus Go controller model is loaded. true
orientationOffset Offset to apply to model orientation. x: 0, y: 0, z: 0

Events

Event Name Description
trackpadchanged Trackpad changed.
trackpaddown Trackpad pressed.
trackpadup Trackpad released.
trackpadtouchstart Trackpad touched.
trackpadtouchend Trackpad not touched.
trackpadmoved Trackpad moved.
triggerchanged Trigger changed.
triggerdown Trigger pressed.
triggerup Trigger released.

Assets