<a-triangle>
Note: This documentation is for the old 1.0.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The triangle primitive creates triangle surfaces using the geometry
component with the type set to triangle
.
Example
<a-scene> |
Attributes
Attribute | Component Mapping | Default Value |
---|---|---|
ambient-occlusion-map | material.ambientOcclusionMap | None |
ambient-occlusion-map-intensity | material.ambientOcclusionMapIntensity | 1 |
ambient-occlusion-texture-offset | material.ambientOcclusionTextureOffset | 0 0 |
ambient-occlusion-texture-repeat | material.ambientOcclusionTextureRepeat | 1 1 |
color | material.color | #FFF |
displacement-bias | material.displacementBias | 0.5 |
displacement-map | material.displacementMap | None |
displacement-scale | material.displacementScale | 1 |
displacement-texture-offset | material.displacementTextureOffset | 0 0 |
displacement-texture-repeat | material.displacementTextureRepeat | 1 1 |
env-map | material.envMap | None |
fog | material.fog | true |
height | material.height | 256 |
metalness | material.metalness | 0 |
normal-map | material.normalMap | None |
normal-scale | material.normalScale | 1 1 |
normal-texture-offset | material.normalTextureOffset | 0 0 |
normal-texture-repeat | material.normalTextureRepeat | 1 1 |
repeat | material.repeat | 1 1 |
roughness | material.roughness | 0.5 |
spherical-env-map | material.sphericalEnvMap | None |
src | material.src | None |
vertex-a | geometry.vertexA | 0 0.5 0 |
vertex-b | geometry.vertexB | -0.5 -0.5 0 |
vertex-c | geometry.vertexC | 0.5 -0.5 0 |
width | material.width | 512 |
wireframe | material.wireframe | false |
wireframe-linewidth | material.wireframeLinewidth | 2 |
Parallelizing to the Ground
To make a triangle parallel to the ground, rotate it around the X-axis:
<a-triangle rotation="-90 0 0"></a-triangle> |