The oculus-go-controls component interfaces with the Oculus Go controllers.
It wraps the tracked-controls component while adding button
mappings, events, and an Oculus Go controller model that highlights the touched
and/or pressed buttons (trackpad, trigger).
Example
<!-- Match Oculus Go controller if present, regardless of hand. --> <a-entityoculus-go-controls></a-entity>
<!-- Match Oculus Go controller if present and for specified hand. --> <a-entityoculus-go-controls="hand: left"></a-entity> <a-entityoculus-go-controls="hand: right"></a-entity>
Value
Property
Description
Default
armModel
Whether the arm model is used for positional data.
true
buttonColor
Button colors when not pressed.
#000000
buttonTouchedColor
Button colors when touched.
#777777
buttonHighlightColor
Button colors when pressed and active.
#FFFFFF
hand
The hand that will be tracked (e.g., right, left).
model
Whether the Oculus Go controller model is loaded.
true
orientationOffset
Offset to apply to model orientation.
x: 0, y: 0, z: 0
Events
Event Name
Description
touchpadchanged
Touchpad changed.
touchpaddown
Touchpad pressed.
touchpadup
Touchpad released.
touchpadtouchstart
Touchpad touched.
touchpadtouchend
Touchpad not touched.
touchpadmoved
Touchpad moved.
triggerchanged
Trigger changed.
triggerdown
Trigger pressed.
triggerup
Trigger released.
Legacy WebVR Browsers
Legacy WebVR browsers use the older ‘trackpadXXXX’ event names, rather than the
WebXR nomenclature
‘touchpadXXXX’. If you want to support both event types, then you can listen for both flavors of event names.