<a-light>
Note: This documentation is for the old 1.3.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
A light changes the lighting and shading of the scene.
Examples
<!-- Red directional light shining from the top left. --> |
Attributes
Attribute | Component Mapping | Default Value |
---|---|---|
angle | light.angle | 60 |
color | light.color | #fff |
decay | light.decay | 1 |
distance | light.distance | 0.0 |
envmap | light.envMap | null |
ground-color | light.groundColor | #fff |
intensity | light.intensity | 1.0 |
penumbra | light.penumbra | 0.0 |
type | light.type | directional |
target | light.target | null |
Differences with the Default Lighting
When we add a light, A-Frame will remove the default lighting setup (i.e., one directional light from the top-left, and one small ambient light).