<a-cursor>
Note: This documentation is for the old 1.3.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The cursor primitive is a reticle that allows for clicking and basic interactivity with a scene on devices that do not have a hand controller. The default appearance is a ring geometry. The cursor is usually placed as a child of the camera.
Read the cursor component documentation for detailed information about how the cursor works and how to use the cursor.
Example
<a-scene> |
Attributes
Attribute | Component Mapping | Default Value |
---|---|---|
far | raycaster.far | 1000 |
fuse | cursor.fuse | false |
fuse-timeout | cursor.fuseTimeout | 1500 |
interval | raycaster.interval | 100 |
objects | raycaster.objects | 100 |