It requires a browser supporting the WebXR Anchors module.
Fix any entity to a position and rotation in the real world. Apply the anchored component to an entity and call the method
el.components.createAnchor(position, quaternion) to anchor it to a position and rotation corresponding to real world coordinates. If
creatorAnchor is not called the entity is anchored to its initial position and rotation. The anchoring only applies when in immersive mode.
<a-entity id="myBox" anchored="persistent: true" geometry="primitive: box" material="color: red"></a-entity>
|persistent||If the anchor persists on page reloads. The entity must have an id.|