Globals
Note: This documentation is for the old 1.5.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
A-Frame exposes its public interface through the window.AFRAME
browser
global. This same interface is also exposed if requiring with CommonJS
(require('aframe')
).
AFRAME
Properties
Property | Description |
---|---|
AComponent | Component prototype. |
AEntity | Entity prototype. |
ANode | Base node prototype that A-Frame elements inherit from. |
AScene | Scene prototype. |
components | Object of registered components. |
geometries | Object of registered geometries . |
primitives.primitives | Object of registered primitives. |
registerComponent | Function to register a component. |
registerGeometry | Function to register a geometry. |
registerPrimitive | Function to register a primitive like registering an A-Frame elements similar to <a-box> . |
registerShader | Function to register a material or shader. |
schema | Schema-related utilities. |
shaders | Object of registered shaders. |
systems | Object of registered systems. |
THREE | Global three.js object. |
utils | A-Frame utility modules. |
version | Version of A-Frame build. |
window
Properties
Property | Description |
---|---|
AFRAME | The object described above. |
hasNativeWebVRImplementation | Whether the client has native WebVR support. |
Requiring AFRAME
in a Node.js Environment
It is possible to run A-Frame in Node.js to get access to its globals. The only catch is we need to supply a browser window
mock since Node.js lacks a window
object. A-Frame is tested with jsdom, although any JavaScript-based browser implementation should work.
const jsdom = require("jsdom"); |
Although A-Frame can load in Node.js, A-Frame isn’t (yet) able to run any simulations at run time.