<a-cubemap>
Note: This documentation is for the old 1.5.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The cubemap primitive is used to create a CubeTexture environment map from 6 square images.
This can then be used as an envMap in the material component, or on a probe light.
Example
<a-scene> |
Attributes
No attributes. The cubemap is configured by creating 6 child elements beneath it.