Note: This documentation is for the old 0.2.0 version of A-Frame. Check out the documentation for the current 0.5.0 version
The obj-model component loads a 3D model and material using a Wavefront (.OBJ) file and a .MTL file.
We can load an .OBJ model by pointing to assets that specify the path to an .OBJ and .MTL file.
|obj||Selector to an |
|mtl||Selector to an |
|model-loaded||.OBJ model has been loaded into the scene.|
We can also load assets by specifying the path directly within
url(). Note this is less performant than going through the asset management system.
If you don’t see your model, try scaling it down. OBJ models generally have extremely large scales in comparison to A-Frame’s scale.
We can find and download models on the web to drop into our scenes: