<a-light>

Note: This documentation is for the old 0.2.0 version of A-Frame. Check out the documentation for the current 0.6.0 version

The light primitive adjusts the lighting setup of the scene. It is an entity that maps attributes to properties of the light component.

Examples

<!-- Red directional light shining from the top left. -->
<a-light color="red" position="-1 1 0"></a-light>
<!-- Blue point light, 5 meters in the air. -->
<a-light type="point" color="blue" position="0 5 0"></a-light>
<!-- Dim ambient lighting. -->
<a-light type="ambient" color="#222"></a-light>

Attributes

Attribute Default Value Component Mapping
angle 60 light.angle
color #fff light.color
decay 1 light.decay
distance 0.0 light.distance
exponent 10.0 light.exponent
ground-color #fff light.groundColor
intensity 1.0 light.intensity
type directional light.type

Differences with the Default Lighting

When we add a light, A-Frame will remove the default lighting setup (i.e., one directional light from the top-left, and one small ambient light).