<a-box>
Note: This documentation is for the old 0.2.0 version of A-Frame. Check out the documentation for the current 1.7.0 version
The box primitive, formerly called <a-cube>, creates shapes such as boxes, cubes, or walls. It is an entity that prescribes the geometry with its geometric primitive set to box.
Example
<a-assets> |
Attributes
Note that the box primitive inherits common mesh attributes.
| Attribute | Component Mapping | Default Value |
|---|---|---|
| depth | geometry.depth | 1 |
| height | geometry.height | 1 |
| width | geometry.width | 1 |