Note: This documentation is for the old 0.2.0 version of A-Frame. Check out the documentation for the current 1.5.0 version

The cursor primitive places a reticle or crosshair to add clicking and interactivity with the scene. It is an entity that prescribes the cursor component and a default ring-shaped geometry. The cursor is usually placed as a child of the camera.

Read the cursor component documentation for detailed information about how the cursor works and how to use the cursor.





Attribute Component Mapping Default Value
fuse cursor.fuse false
max-distance cursor.maxDistance 1000
timeout cursor.timeout 1500