sound
Note: This documentation is for the old 0.2.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The sound component defines the entity as a source of sound or audio. The sound component is positional and is therefore affected by the components-position.
Example
<a-entity id="river" geometry="primitive: plane" material="color: blue" |
Properties
Property | Description | Default Value |
---|---|---|
autoplay | Whether to automatically play sound once set. | false |
on | An event for the entity to listen to before playing sound. | click |
loop | Whether to loop the sound once the sound finishes playing. | false |
src | Path to sound file. | null |
volume | How loud to play the sound. | 1 |
Events
| Event Name | Description | |————-+—————————————| | sound-ended | triggered when sound finishes playing |
Playing on an Event
The sound
component can also listen to an event before playing as well. For example, we might have a laughing sound play every time a monster is clicked:
<a-entity cursor position="0 0 -5"></a-entity> |
Preloading a Sound Asset
For performance, it is recommended to block the scene on the sound asset to preload and cache. We can do so through the asset management system:
<a-scene> |
Pause and Resume
To programmatically pause or resume a playing sound, we can tell the entity to pause or resume:
var entity = document.querySelector('[sound]'); |
Or to pause only the sound:
entity.components.sound.pause(); |
Then call .play()
on either the entity or the sound component to resume.