<a-camera>

Note: This documentation is for the old 0.3.0 version of A-Frame. Check out the documentation for the current 1.6.0 version

The camera primitive places the user somewhere within the scene. It is an entity that prescribes the camera component with mappings to controls-related components.

Note that by default, the camera origin will be at 0 1.6 0 in desktop mode and 0 0 0 in VR mode. Read about the camera.userHeight property.

Example

<a-scene>
<a-box></a-box>
<a-camera></a-camera>
</a-scene>

Attributes

Attribute Component Mapping Default Value
far camera.far 10000
fov camera.fov 80
look-controls-enabled look-controls.enabled true
near camera.near 0.5
user-height camera.userHeight 1.6
wasd-controls-enabled wasd-controls.enabled true

Manually Positioning the Camera

To position the camera, set the position on a wrapper <a-entity>. Don’t set the position directly on the camera primitive because controls will quickly override the set position:

<a-entity position="0 0 5">
<a-camera></a-camera>
</a-entity>