Note: This documentation is for the old 0.3.0 version of A-Frame. Check out the documentation for the current 0.7.0 version

The cylinder primitive is an entity that prescribes the geometry with its geometric primitive set to cylinder. It can be used to create tubes and curved surfaces.


The cylinder primitive is versatile and can actually be used to create various shapes:

<!-- Basic cylinder. -->
<a-cylinder color="crimson" height="3" radius="1.5"></a-cylinder>
<!-- Hexagon. -->
<a-cylinder color="cyan" segments-radial="8"></a-cylinder>
<!-- Pac-man. -->
<a-cylinder color="yellow" theta-start="50" theta-length="280" side="double"></a-cylinder>
<!-- Green pipe. -->
<a-cylinder color="green" open-ended="true"></a-cylinder>


Attribute Component Mapping Default Value
color material.color #FFF
height geometry.height 1
metalness material.metalness 0
opacity material.opacity 1
open-ended geometry.openEnded false
radius geometry.radius 1
repeat material.repeat None
roughness material.roughness 0.5
segments-height geometry.segmentsHeight 18
segments-radial geometry.segmentsRadial 36
shader material.shader standard
side material.side front
src material.src None
theta-length geometry.thetaLength 360
theta-start geometry.thetaStart 0
transparent material.transparent false