<a-cylinder>
Note: This documentation is for the old 0.3.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The cylinder primitive is an entity that prescribes the geometry with its geometric primitive set to cylinder
. It can be used to create tubes and curved surfaces.
Examples
The cylinder primitive is versatile and can actually be used to create various shapes:
<!-- Basic cylinder. --> |
Attributes
Attribute | Component Mapping | Default Value |
---|---|---|
color | material.color | #FFF |
height | geometry.height | 1 |
metalness | material.metalness | 0 |
opacity | material.opacity | 1 |
open-ended | geometry.openEnded | false |
radius | geometry.radius | 1 |
repeat | material.repeat | None |
roughness | material.roughness | 0.5 |
segments-height | geometry.segmentsHeight | 18 |
segments-radial | geometry.segmentsRadial | 36 |
shader | material.shader | standard |
side | material.side | front |
src | material.src | None |
theta-length | geometry.thetaLength | 360 |
theta-start | geometry.thetaStart | 0 |
transparent | material.transparent | false |