<a-obj-model>
Note: This documentation is for the old 0.3.0 version of A-Frame. Check out the documentation for the current 1.7.0 version
glTF is recommended for distributing assets in production over the web. Check out using the glTF component. You can either instead export to COLLADA and use the converter or try out the OBJ converter.
The .OBJ model primitive displays a 3D Wavefront model. It is an entity that
maps the src and mtl attributes to the obj-model
component’s obj and mtl properties respectively.
Example
<a-scene>  | 
Attribute
| Attribute | Component Mapping | Default Value | 
|---|---|---|
| mtl | obj-model.mtl | null | 
| src | obj-model.obj | null | 
Troubleshooting
If you don’t see your model, try scaling it down. OBJ models generally have extremely large scales in comparison to A-Frame’s scale.