<a-light>

Note: This documentation is for the old 0.3.0 version of A-Frame. Check out the documentation for the current 1.6.0 version

The light primitive adjusts the lighting setup of the scene. It is an entity that maps attributes to properties of the light component.

Examples

<!-- Red directional light shining from the top left. -->
<a-light color="red" position="-1 1 0"></a-light>

<!-- Blue point light, 5 meters in the air. -->
<a-light type="point" color="blue" position="0 5 0"></a-light>

<!-- Dim ambient lighting. -->
<a-light type="ambient" color="#222"></a-light>

Attributes

Attribute Component Mapping Default Value
angle light.angle 60
color light.color #fff
decay light.decay 1
distance light.distance 0.0
ground-color light.groundColor #fff
intensity light.intensity 1.0
penumbra light.penumbra 0.0
type light.type directional
target light.target null

Differences with the Default Lighting

When we add a light, A-Frame will remove the default lighting setup (i.e., one directional light from the top-left, and one small ambient light).