<a-circle>
Note: This documentation is for the old 0.3.0 version of A-Frame. Check out the documentation for the current 1.7.0 version
The circle primitive creates circles surfaces using the geometry
component with the type set to circle.
Example
<a-scene> |
Attributes
| Attribute | Component Mapping | Default Value |
|---|---|---|
| color | material.color | #FFF |
| metalness | material.metalness | None |
| opacity | material.opacity | 1 |
| radius | geometry.radius | 1 |
| repeat | material.repeat | None |
| roughness | material.roughness | 0.5 |
| segments | geometry.segments | 32 |
| shader | material.shader | standard |
| side | material.side | front |
| src | material.src | None |
| theta-length | geometry.thetaLength | 360 |
| theta-start | geometry.thetaStart | 0 |
| transparent | material.transparent | None |
Parallelizing to the Ground
To make a circle parallel to the ground, rotate it around the X-axis:
<a-plane rotation="-90 0 0"></a-plane> |