<a-circle>
Note: This documentation is for the old 0.3.0 version of A-Frame. Check out the documentation for the current 1.6.0 version
The circle primitive creates circles surfaces using the geometry
component with the type set to circle
.
Example
<a-scene> |
Attributes
Attribute | Component Mapping | Default Value |
---|---|---|
color | material.color | #FFF |
metalness | material.metalness | None |
opacity | material.opacity | 1 |
radius | geometry.radius | 1 |
repeat | material.repeat | None |
roughness | material.roughness | 0.5 |
segments | geometry.segments | 32 |
shader | material.shader | standard |
side | material.side | front |
src | material.src | None |
theta-length | geometry.thetaLength | 360 |
theta-start | geometry.thetaStart | 0 |
transparent | material.transparent | None |
Parallelizing to the Ground
To make a circle parallel to the ground, rotate it around the X-axis:
<a-plane rotation="-90 0 0"></a-plane> |