NOTE: This version of the documentation tracks unstable development happening on A-Frame’s
masterbranch. If you wish to try it out, grab the unstable build. Otherwise, head to the documentation for the current 1.2.0 version
The background component sets a basic color background of a scene that is more
a-sky since geometry is not created. There are no undesired
frustum culling issues when
a-sky is further than the far plane of the
camera. There are no unexpected occlusions either with far objects that might
be behind of the sphere geometry of
The background component can also generate a default environment cube map for all materials, if you find GLB models end up too dark or reflective materials don’t reflect the environment this will provide a default reflective environment.
The example below sets the background color to red.
<a-scene background="color: red"></a-scene>
|color||Color of the scene background.||black|
|transparent||Background is transparent. The color property is ignored.||false|
|generateEnvironment||Whether to generate a default environment||true|