<a-triangle>
NOTE: This version of the documentation tracks unstable development happening on A-Frame’s
masterbranch. If you wish to try it out, grab the unstable build. Otherwise, head to the documentation for the current 1.7.0 version
The triangle primitive creates triangle surfaces using the geometry
component with the type set to triangle.
Example
<a-scene> |
Attributes
| Attribute | Component Mapping | Default Value |
|---|---|---|
| alpha-test | material.alphaTest | 0 |
| ambient-occlusion-map | material.ambientOcclusionMap | None |
| ambient-occlusion-map-intensity | material.ambientOcclusionMapIntensity | 1 |
| ambient-occlusion-texture-offset | material.ambientOcclusionTextureOffset | 0 0 |
| ambient-occlusion-texture-repeat | material.ambientOcclusionTextureRepeat | 1 1 |
| anisotropy | material.anisotropy | 0 |
| blending | material.blending | normal |
| color | material.color | #FFF |
| depth-test | material.depthTest | true |
| depth-write | material.depthWrite | true |
| displacement-bias | material.displacementBias | 0.5 |
| displacement-map | material.displacementMap | None |
| displacement-scale | material.displacementScale | 1 |
| displacement-texture-offset | material.displacementTextureOffset | 0 0 |
| displacement-texture-repeat | material.displacementTextureRepeat | 1 1 |
| dithering | material.dithering | true |
| emissive | material.emissive | #000 |
| emissive-intensity | material.emissiveIntensity | 1 |
| env-map | material.envMap | None |
| flat-shading | material.flatShading | false |
| mag-filter | material.magFilter | linear |
| material-fog | material.fog | true |
| material-visible | material.visible | true |
| metalness | material.metalness | 0 |
| metalness-map | material.metalnessMap | None |
| metalness-texture-offset | material.metalnessTextureOffset | 0 0 |
| metalness-texture-repeat | material.metalnessTextureRepeat | 1 1 |
| min-filter | material.minFilter | linear-mipmap-linear |
| normal-map | material.normalMap | None |
| normal-scale | material.normalScale | 1 1 |
| normal-texture-offset | material.normalTextureOffset | 0 0 |
| normal-texture-repeat | material.normalTextureRepeat | 1 1 |
| offset | material.offset | 0 0 |
| opacity | material.opacity | 1 |
| repeat | material.repeat | 1 1 |
| roughness | material.roughness | 0.5 |
| roughness-map | material.roughnessMap | None |
| roughness-texture-offset | material.roughnessTextureOffset | 0 0 |
| roughness-texture-repeat | material.roughnessTextureRepeat | 1 1 |
| shader | material.shader | standard |
| side | material.side | front |
| spherical-env-map | material.sphericalEnvMap | None |
| src | material.src | None |
| transparent | material.transparent | false |
| vertex-a | geometry.vertexA | 0 0.5 0 |
| vertex-b | geometry.vertexB | -0.5 -0.5 0 |
| vertex-c | geometry.vertexC | 0.5 -0.5 0 |
| vertex-colors-enabled | material.vertexColorsEnabled | false |
| wireframe | material.wireframe | false |
| wireframe-linewidth | material.wireframeLinewidth | 2 |
Parallelizing to the Ground
To make a triangle parallel to the ground, rotate it around the X-axis:
<a-triangle rotation="-90 0 0"></a-triangle> |