<a-triangle>

NOTE: This version of the documentation tracks unstable development happening on A-Frame’s master branch. If you wish to try it out, grab the unstable build. Otherwise, head to the documentation for the current 1.7.0 version

The triangle primitive creates triangle surfaces using the geometry component with the type set to triangle.

Example

<a-scene>
<a-assets>
<img id="platform" src="https://i.imgur.com/mYmmbrp.jpg">
</a-assets>

<!-- Basic triangle. -->
<a-triangle color="#CCC" vertex-c="1 -1 0"></a-triangle>

<!-- Textured triangle parallel to ground. -->
<a-triangle src="#platform" rotation="-90 0 0"></a-triangle>
</a-scene>

Attributes

Attribute Component Mapping Default Value
alpha-test material.alphaTest 0
ambient-occlusion-map material.ambientOcclusionMap None
ambient-occlusion-map-intensity material.ambientOcclusionMapIntensity 1
ambient-occlusion-texture-offset material.ambientOcclusionTextureOffset 0 0
ambient-occlusion-texture-repeat material.ambientOcclusionTextureRepeat 1 1
anisotropy material.anisotropy 0
blending material.blending normal
color material.color #FFF
depth-test material.depthTest true
depth-write material.depthWrite true
displacement-bias material.displacementBias 0.5
displacement-map material.displacementMap None
displacement-scale material.displacementScale 1
displacement-texture-offset material.displacementTextureOffset 0 0
displacement-texture-repeat material.displacementTextureRepeat 1 1
dithering material.dithering true
emissive material.emissive #000
emissive-intensity material.emissiveIntensity 1
env-map material.envMap None
flat-shading material.flatShading false
height material.height 256
material-fog material.fog true
material-visible material.visible true
metalness material.metalness 0
metalness-map material.metalnessMap None
metalness-texture-offset material.metalnessTextureOffset 0 0
metalness-texture-repeat material.metalnessTextureRepeat 1 1
normal-map material.normalMap None
normal-scale material.normalScale 1 1
normal-texture-offset material.normalTextureOffset 0 0
normal-texture-repeat material.normalTextureRepeat 1 1
npot material.npot false
offset material.offset 0 0
opacity material.opacity 1
repeat material.repeat 1 1
roughness material.roughness 0.5
roughness-map material.roughnessMap None
roughness-texture-offset material.roughnessTextureOffset 0 0
roughness-texture-repeat material.roughnessTextureRepeat 1 1
shader material.shader standard
side material.side front
spherical-env-map material.sphericalEnvMap None
src material.src None
transparent material.transparent false
vertex-a geometry.vertexA 0 0.5 0
vertex-b geometry.vertexB -0.5 -0.5 0
vertex-c geometry.vertexC 0.5 -0.5 0
vertex-colors-enabled material.vertexColorsEnabled false
width material.width 512
wireframe material.wireframe false
wireframe-linewidth material.wireframeLinewidth 2

Parallelizing to the Ground

To make a triangle parallel to the ground, rotate it around the X-axis:

<a-triangle rotation="-90 0 0"></a-triangle>