<a-cursor>

NOTE: This version of the documentation tracks unstable development happening on A-Frame’s master branch. If you wish to try it out, grab the unstable build. Otherwise, head to the documentation for the current 1.5.0 version

The cursor primitive is a reticle that allows for clicking and basic interactivity with a scene on devices that do not have a hand controller. The default appearance is a ring geometry. The cursor is usually placed as a child of the camera.

Read the cursor component documentation for detailed information about how the cursor works and how to use the cursor.

Example

<a-scene>
<a-camera>
<a-cursor></a-cursor>
</a-camera>

<a-box></a-box>
</a-scene>

Attributes

Attribute Component Mapping Default Value
far raycaster.far 1000
fuse cursor.fuse false
fuse-timeout cursor.fuseTimeout 1500
interval raycaster.interval 100
objects raycaster.objects 100