<a-cubemap>
NOTE: This version of the documentation tracks unstable development happening on A-Frame’s
master
branch. If you wish to try it out, grab the unstable build. Otherwise, head to the documentation for the current 1.6.0 version
The cubemap primitive is used to create a CubeTexture environment map from 6 square images.
This can then be used as an envMap in the material component, or on a probe light.
Example
<a-scene> |
Attributes
No attributes. The cubemap is configured by creating 6 child elements beneath it.