<a-light>

NOTE: This version of the documentation tracks unstable development happening on A-Frame’s master branch. If you wish to try it out, grab the unstable build. Otherwise, head to the documentation for the current 1.2.0 version

A light changes the lighting and shading of the scene.

Examples

<!-- Red directional light shining from the top left. -->
<a-light color="red" position="-1 1 0"></a-light>

<!-- Blue point light, 5 meters in the air. -->
<a-light type="point" color="blue" position="0 5 0"></a-light>

<!-- Dim ambient lighting. -->
<a-light type="ambient" color="#222"></a-light>

<!-- Probe light using the #pisa environment map -->
<a-assets>
<a-cubemap id="pisa">
<img src="https://threejs.org/examples/textures/cube/pisa/px.png">
<img src="https://threejs.org/examples/textures/cube/pisa/nx.png">
<img src="https://threejs.org/examples/textures/cube/pisa/py.png">
<img src="https://threejs.org/examples/textures/cube/pisa/ny.png">
<img src="https://threejs.org/examples/textures/cube/pisa/pz.png">
<img src="https://threejs.org/examples/textures/cube/pisa/nz.png">
</a-cubemap>
</a-assets>

<a-light type="probe" envMap="#pisa"></a-light>

Attributes

Attribute Component Mapping Default Value
angle light.angle 60
color light.color #fff
decay light.decay 1
distance light.distance 0.0
envmap light.envMap null
ground-color light.groundColor #fff
intensity light.intensity 1.0
penumbra light.penumbra 0.0
type light.type directional
target light.target null

Differences with the Default Lighting

When we add a light, A-Frame will remove the default lighting setup (i.e., one directional light from the top-left, and one small ambient light).