<a-image>

NOTE: This version of the documentation tracks unstable development happening on A-Frame’s master branch. If you wish to try it out, grab the unstable build. Otherwise, head to the documentation for the current 1.6.0 version

The image primitive shows an image on a flat plane.

Example

<a-scene>
<a-assets>
<img id="my-image" src="image.png">
</a-assets>

<!-- Using the asset management system. -->
<a-image src="#my-image"></a-image>

<!-- Defining the URL inline. Not recommended but more comfortable for web developers. -->
<a-image src="another-image.png"></a-image>
</a-scene>

Attributes

Attribute Component Mapping Default Value
color material.color #FFF
height geometry.height 1
metalness material.metalness 0
opacity material.opacity 1
repeat material.repeat None
roughness material.roughness 0.5
segments-height geometry.segmentsHeight 1
segments-width geometry.segmentsWidth 1
shader material.shader flat
side material.side front
src material.src None
transparent material.transparent true
width geometry.width 1

Fine-Tuning

Ensuring that the image is not distorted by stretching requires us to appropriately set the width and height preserving the original aspect ratio of the image. This properties are set in meters, don’t confuse with pixels.

For example, a 2:1 image:

<a-image src="#logo" width="3" height="1.5"></a-image>