<a-image>
NOTE: This version of the documentation tracks unstable development happening on A-Frame’s
masterbranch. If you wish to try it out, grab the unstable build. Otherwise, head to the documentation for the current 1.7.0 version
The image primitive shows an image on a flat plane.
Example
<a-scene> |
Attributes
| Attribute | Component Mapping | Default Value |
|---|---|---|
| color | material.color | #FFF |
| height | geometry.height | 1 |
| metalness | material.metalness | 0 |
| opacity | material.opacity | 1 |
| repeat | material.repeat | None |
| roughness | material.roughness | 0.5 |
| segments-height | geometry.segmentsHeight | 1 |
| segments-width | geometry.segmentsWidth | 1 |
| shader | material.shader | flat |
| side | material.side | front |
| src | material.src | None |
| transparent | material.transparent | true |
| width | geometry.width | 1 |
Fine-Tuning
Ensuring that the image is not distorted by stretching requires us to appropriately set the width and height preserving the original aspect ratio of the image. This properties are set in meters, don’t confuse with pixels.
For example, a 2:1 image:
<a-image src="#logo" width="3" height="1.5"></a-image> |