hand-controls
       
      
      
      
        
NOTE:  This version of the documentation tracks unstable  development happening on A-Frame’s master branch . If you wish to try it out, grab the unstable build . Otherwise, head to the documentation for the current 1.7.0 version 
 
      
      The hand-controls component provides tracked hands (using a prescribed model)
with animated gestures. hand-controls wraps the vive-controls  and
meta-touch-controls  which in turn wrap the tracked-controls
component . By specifying just hand-controls, we have something that
works well with both Vive and Rift. The component gives extra events and
handles hand animations and poses.
Example <a-entity  id ="leftHand"  hand-controls ="hand: left; handModelStyle: lowPoly; color: #ffcccc" > </a-entity > <a-entity  id ="rightHand"  hand-controls ="hand: right; handModelStyle: lowPoly; color: #ffcccc" > </a-entity > 
Properties 
Property 
Description 
Default Value 
 
 
color 
Color of hand material. 
white 
 
hand 
Associated controller. Can be left or right. 
left 
 
handModelStyle 
Style of the hand 3D model loaded. Can be lowPoly, highPoly or toon. 
lowPoly 
 
Events 
Event Name 
Description 
 
 
gripdown 
The hand is closed into a fist without thumb raised. 
 
gripup 
The hand is no longer closed into a fist without thumb raised. 
 
pointup 
The hand is touching or pressing the trigger only. 
 
pointdown 
The hand is no longer touching or pressing the trigger only. 
 
thumbup 
The hand is closed into a fist with thumb raised. 
 
thumbdown 
The hand is no longer closed into a fist with thumb raised. 
 
pointingstart 
The hand is pointing with index finger without thumb raised. 
 
pointingend 
The hand is no longer pointing without thumb raised. 
 
pistolstart 
The hand is pointing with index finger and thumb raised. 
 
pistolend 
The hand is no longer pointing with thumb raised. 
 
Assets