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A-Frame 1.1.0 - AR, Quest 2 Support, hand tracking, compositor layers, immersive navigation

A-Frame 1.1.0 - AR, Quest 2 Support, hand tracking, compositor layers, immersive navigation

A-Frame 1.1.0 is out! Core functionality is more polished and robust than ever. Full support for WebXR AR module and initial and experimental integration for upcoming and exciting WebXR APIs like immersive navigation, hand tracking, compositor layers or hit tests

This week also marks A-Frame’s fith birthday. Five years ago, on December, 2015, we released the first version of A-Frame to make it easier for anyone to build VR experiences. What started as a little personal project it’s today a community of hundreds of thousands of developers worldwide.

More than 40 A-Framers helped to get 1.1.0 across the finish line. 20 of those made their first contribution. We appreciate help from everybody and newcomers are always especially celebrated. A-Frame is only as strong as its community.

We also thank Google and Oculus WebXR teams. They made an outstanding effort in a tough year. They kept the Immersive Web standard moving forward with new APIs while delivering new implementations in Chrome and the Oculus browsers.

Read the release notes and changelog to check all the new features and celebrate everyone that made it happen.

Consider supporting A-Frame development by buying a gorgeous t-shirt

Happy immersive Christmas! 🎄