A Week of A-Frame 10What's up with A-Frame, a WebVR framework for building virtual reality experiences, for the week of Apr 15, 2016 to Apr 22, 2016.
Mayo dropping shaders, AltspaceVR asking A-Frame for a dance, and SceneVR baking scenes. All vying for the crown of A Week on A-Frame, but winter is coming as Don McCurdy marches the revamped controls API.
AltSpaceVR built AltSpaceVR Component —
A component that makes A-Frame scenes compatible with the social platform AltSpaceVR.
jon_ibe built Electrocat —
Groove to Topanga’s music.
mayognaise built Draw Shader —
A shader to render from canvas.
mayognaise built HTML Shader —
A shader to render HTML using html2canvas.
mayognaise built Video Shader —
A shader to render video, primarily for iOS inline playback.
mayognaise built GIF Shader —
A shader to display GIFs.
ericalayton built Sky Islands VR —
Islands floating over water.
scenevr built Voxel Castle —
A castle created with MagicaVoxel, baked in Blender, and hosted on SceneVR.
scenevr built Monument Valley Castle —
Another castle created with MagicaVoxel, baked in Blender, and hosted on SceneVR.
atomicguy built Fence Component —
A component to set boundaries on an entity’s position.
andreasplesch built Mesh Line Component —
A component to draw some nice thick lines.
ngokevin built Randomizer Components —
A component that set random values.
atomicguy built Victorian Exhibit —
A quaint museum visit.
a geometry merging API to reduce the number of draw calls.
canvas size being overwritten when providing a canvas.
and cleaned up all of the examples.
unnecessary object comparisons in material and sound component updates.
vanilla HTML templates when loading external templates.(for ngokevin/aframe-template-component)
vanilla HTML templates when loading templates from a script tag.(for ngokevin/aframe-template-component)