A Week of A-Frame 42

What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Dec 28, 2016 to Jan 6, 2017.

A happy new year! Just one year ago, WebVR was a small group of crazy people, and A-Frame had just been born. And just one year later, WebVR has support from all the major tech players, and A-Frame has sparked WebVR content creation for the web community to build stellar projects. In 2017, A-Frame will get the good word out to the greater web community as WebVR hits stable releases of browsers and grow its component and asset ecosystem!

For the first week of this new year: a smooth NYC snowglobe, VR graphing calculator, room scale data visualization, bow and arrow with tracked controllers, Daydream controllers, Project Tango sculpting. There’s been work on fixing various A-Frame bugs, investigating resolution issues on mobile with the WebVR polyfill, automating GitHub builds and releases, adding components to the Registry, and improving documentation.


Shiny A-Frame - R interface to WebVR via Shiny.

A-Frame Visual Studio Code Snippets

Daydream Controller Model