A Week of A-Frame 42What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Dec 28, 2016 to Jan 6, 2017.
A happy new year! Just one year ago, WebVR was a small group of crazy people, and A-Frame had just been born. And just one year later, WebVR has support from all the major tech players, and A-Frame has sparked WebVR content creation for the web community to build stellar projects. In 2017, A-Frame will get the good word out to the greater web community as WebVR hits stable releases of browsers and grow its component and asset ecosystem!
For the first week of this new year: a smooth NYC snowglobe, VR graphing calculator, room scale data visualization, bow and arrow with tracked controllers, Daydream controllers, Project Tango sculpting. There’s been work on fixing various A-Frame bugs, investigating resolution issues on mobile with the WebVR polyfill, automating GitHub builds and releases, adding components to the Registry, and improving documentation.
This might become really fun really quick: Exploring a Tango2WebVRRollercoaster idea ;) Design by dance? pic.twitter.com/Ho75bqesfR— Fabien Benetou (@utopiah) January 2, 2017
Yeay I can "sculpt" in my virtual room https://t.co/ICOcAwEnEB (OK more like spread breadcrumbs)— Fabien Benetou (@utopiah) January 2, 2017
Working on giving talks in VR with A-Frame, engine done, current progress: https://t.co/KcuGv9NYRI— Ada Rose 💜🌍 (@Lady_Ada_King) January 4, 2017
Shiny A-Frame - R interface to WebVR via Shiny.
- Daydream Controller Component
- Auto-Detect Controllers Component added to Registry.
- Outline Component added to Registry.
- Deferred Renderer Component added to Registry.
- GearVR Controls Component added to Registry.
- Speech Command Component added to Registry.
WebVR will hit the mainstream user and developer. Having brilliant, passionate web developers exploring VR means exponential innovation.— Josh Farkas (@JoshuaFarkas) January 2, 2017