A Week of A-Frame 35 - 39What's up with A-Frame, a WebVR framework for building virtual reality experiences, from Nov 11, 2016 to Dec 14, 2016.
The A-Frame team was out and about these last few weeks including Tokyo and Hawaii. Here’s everything from the past month all at once. Exciting work as we approach A-Frame’s First Birthday, 0.4.0 release, a ramp-up on populating the Registry, and A-Blast, an upcoming shooting game.
Awesome work includes a Web version of BigScreenVR, portal effects, a snowflake maker, Virtual Boy post-processing effect, projected cursor component, Oculus Touch Controls, numerous AR demos including Pokemon Go, streaming web pages as a texture using Phantom, building cities with controllers.
Blair MacIntyre, who recently joined Mozilla as a principal research scientist for AR, gave mind-blowing demos using argon-aframe to display A-Frame scenes on a table using markers, layering scenes on top of each other in Argon Browser (like tabs for AR), and placing GPS-based markers in literally the world-space coordinate system. Keep an eye out for that!
ProntoVR, a VR wireframing, designing, and prototyping platform
[email protected] (@ikkou) November 29, 2016
A-Painterで何故それを最初に描いたのか pic.twitter.com/cMDL5kUyFo— たっちー (@touchy) December 10, 2016