A Week of A-Frame 28What's up with A-Frame, a WebVR framework for building virtual reality experiences, for the week of Sep 16, 2016 to Sep 23, 2016.
A-Painter has been released! It’s like Tilt Brush, but open source so you can help us create more brushes. You can share your paintings online for anyone to view in 3D. Or you can take other people’s paintings and make them your own! Want to share a painting? Post it to this makeshift A-Painter gallery! Check out some paintings so far:
- The World’s First VR Guestbook, created in collaboration from multiple people.
- The Gentle Robot, by @feiss
- The Leap, by @feiss
- It Follows, by @feiss
- Demon, by @feiss
- Rose Bush, by @feiss
@msfeldstein has even already contributed a Rainbow Brush. After having released A-Painter, we are currently working on more cool demos.
Initial work on the A-Frame Registry has started. The registry is a curated collection of A-Frame components. In the future, this could contain things like assets, controls, effects, or shaders. The registry currently fetches metadata from npm and builds JSON files respective to each version of A-Frame. This data can then be used to populate perhaps a Unity Store-like UI in the A-Frame Inspector. Submit your components!
mozillavr built A-Painter —
Paint in VR with your hands, create your own brushes, and share your paintings over the Web! (code)
utopiah built Foot-tracked Football —
Playing football in VR using both your hands and feet, full-body tracking.
jesstelford built Click-Drag Component —
A component that makes objects draggable with the mouse cursor.
andgokevin built Mountain Component —
Generate terrains with
andgokevin built Sun Sky —
Sky with adjustable sun with
<a-sun-sky>, taken from the A-Frame shader example. (code)
andgokevin built Punch Prototype —
Getting started with punching in VR.
A-Painter: Paint in VR in Your Browser
recorded himself painting a fox in A-Painter
wrote in Venture Beat about
how WebVR will make virtual reality massively available
wrote an article about
WebVR, feasting in the round table
himself using A-Painter
wrote an article about
Optimising A-Frame Assets for Faster Starts
gave a talk at Coldfront16:
Immersion in the Browser - Building the VR Web
gave a talk at Full Stack Fest:
Virtual Reality is Here, in your Browser
wrote about his
A-Frame experience in a nutshell
wrote about an article about creating a
loading cursor effect in A-Frame