A-Frame v0.9.0 - Perf & Initial WebXR
Over the last year, we’ve continued to try to push the limits of the Web to produce VR content that stands on its own alongside the native apps and games found on the stores. At Supermedium, we developed content such as Soundboxing WebVR alongside @ericflo, Supercraft, and the BeatSaver Viewer.
We’re starting to highlight usage of A-Frame by companies such as Disney, Ford, Toyota, Chevrolet, Sony, Samsung, Google, CERN, Magic Leap, Electronic Frontier Foundation, NPR, and NASA. See the new and developing A-Frame showcase on the website.
And thanks to Google Creative Labs for financially supporting development of initial WebXR support through us at Supermedium in this release of A-Frame.
Major changes to A-Frame involve large performance improvements, a new
animation component, Inspector updates, addition of
vive-focus-controls, and introductory WebXR support. Note that the release
date of WebXR is indefinite a few years under discussion and is not yet parity
with the WebVR 1.1 standard from five years back. A-Frame will do its best to
smooth out the flux. We may ship an 0.9.1 since WebXR has already broken with
Chrome Canary. Biggest things to note for migrating is that:
<a-animation>has been removed in favor of the animation component (a back-polyfill exists). We are currently working on fixing some memory leaks in anime.js .
- Raycaster event APIs have slightly changed.
The Inspector has also received some overhaul with stability, bug fixes, performance improvements, a complete refactoring, UI enhancements, and now a companion server to sync changes back to your HTML files with the A-Frame Watcher!
👀 @aframevr Watcher, a companion to the @aframevr Inspector that can sync changes from the visual editor to your HTML files. Supported on master branch of the Inspector.— Kevin Ngo (@andgokevin) December 15, 2018
Useful for tweaking positions, laying out text w/o going between code + browser. https://t.co/SmTTrljqWA pic.twitter.com/qQxv8KvhQS
Let’s check out what people have built how world-renowned companies have released production projects using A-Frame! Also see the new [A-Frame Showcase].
EFF's Spot the Surveillance virtual reality project places you in a street scene, where you learn to identify a variety of police technologies. https://t.co/LuXEJu8atV— EFF (@EFF) November 23, 2018
This was sort of glossed over. But Sony's $1 million dollar sweepstakes 360/VR challenge for marketing their Hollywood movie "Escape Room" was built with @aframevr! https://t.co/PDbnA4XHyi pic.twitter.com/ESoBSdnmkd— Kevin Ngo (@andgokevin) February 1, 2019
Hidden Mickey from Disney developed by @shaunmnemonic:
Inside Music from Google, Song Exploder developed by tambien and help from Supermedium:
Access Mars from Google, NASA with help from Supermedium:
Here are some companies, startups, and studios that have leaned on A-Frame and thus some pretty fun jobs created!
We've done it again! The Camry #WebGL Configurator has won the Visionary Award at the @summitawards for Emerging Media. It's such an honour to be recognised again for this innovative project - try it here: https://t.co/L1HMXwd7cd @aframevr #threejs 🏆🍾🙌 pic.twitter.com/56CkHJeq7l— Rotor Studios (@rotorstudios) January 11, 2019
Imagine a world where you can create #VR, #AR, 360 & #3D content with zero coding by simply dragging and dropping. Say Hello to Scapic. We know you'll love this.— Scapic (@scapicxr) October 19, 2018
Try out the Scapic Editor - https://t.co/GmzUPVI4VM#VirtualReality #AugmentedReality pic.twitter.com/uwlR1lQA6w
Check out #craftblocks by @sgidon! A fully featured voxel editor built with #8thWallWeb and @aframevr. Share your art with others using #ARCameras at https://t.co/edq86qaKvP. Try it in Safari (iOS) or in Android browsers today! pic.twitter.com/ujJeHEaU3u— 8th Wall (@the8thwall) December 13, 2018
And some more cool A-Frame projects:
The new triple combo with a defense element. It's not easy, but a good combination and reaction training. Go to the tower and set to random combo.https://t.co/2CJMMthk8G or try it out in @supermediumvr browser#vrfitness #vrboxing #vrworkout #vr #boxing #workout #fitness pic.twitter.com/NTTCPoCsVc— TowermaxFitness (@towermaxfitness) December 15, 2018
⚔️ We teamed up w/ the Beat Saber Modding Group & elliotttate to release the open source BeatSaver Viewer! Preview + link community songs on any browser (iOS soon) powered by @aframevr/#webvr. Featured on https://t.co/vj8PxhqxQg!https://t.co/pWKmNRnZdJ https://t.co/eWbcHXuIuz pic.twitter.com/CR4sA8MzKs— Supermedium (@supermediumvr) January 26, 2019
👊 True VR warriors need not weapons. Punch your way through hundreds of songs with @soundboxingvr! Made with @aframevr long ago in collaboration with @ericflo. Burn some calories on @supermediumvr. pic.twitter.com/ANrlF34Etb— Supermedium (@supermediumvr) November 1, 2018
🔫 pewpew, @aframevr Super Shooter Kit! A simple set of components to make a #webvr shooter minigame in no time. Featuring a rapid workflow with #supercraft for live reloading + in-VR + micro file size + low poly assets! https://t.co/0LV9aw83Ke pic.twitter.com/J2Q4gGnaOI— Supermedium (@supermediumvr) July 26, 2018
I'm unbelievably excited to share a preview release of Hubs by Mozilla, a new Mixed Reality-based communications platform we are building. All open source, and all running in your browser, powered by WebVR. Really!https://t.co/AtYqAn2qam— Greg Fodor (@gfodor) April 26, 2018
Can you get to the Top 10?? SUPER SAYS, a simon clone for VR, available on @supermediumvr for 6dof controllers (#Oculus #HTCVive #mixedreality) https://t.co/DHivKcO0Bh 1 day to create, 2 weeks to polish ¯_(ツ)_/¯ pic.twitter.com/gY7gkLqk60— Diego F. Goberna (@feiss) May 2, 2018
🏆🥚 Gunters of OASIS. Hundreds of generated #webvr worlds. Hidden among them a golden egg. Find the egg and inherit the OASIS (and half a hundred dollars). Search for hidden clues, meet up with other Gunters. Ready? Start the hunt on @supermediumvr!https://t.co/oTKimoCrFM pic.twitter.com/jyaPoUGHEW— Supermedium (@supermediumvr) April 4, 2018
I've updated Trajectile Command with a high score leaderboard and a kickin sound track. Try it out on @supermediumvr or another vr browser here: https://t.co/6vL9vyfDSQ … Can you beat my high score?? @aframevr #VR #webvr #webgl pic.twitter.com/vy9oQYaO6K— Adam Alexander (@AdamAlexandr) June 3, 2018
- 268 contributors with 45 new contributors since March 2018
- 1,600 total questions asked on StackOverflow
- 370,000+ people visited aframe.io since March 2018
- 3,200,000+ pageviews since March 2018
- Over 9000! GitHub stars
- 145+ entries of A Week of A-Frame and still going!
We will ensure that A-Frame runs well on the Oculus Quest, and that there is a place for users to experience A-Frame applications. A-Frame will continue to keep up to date on the WebXR flux. We need to update documentation, guides, and examples. And there are some lingering improvements we want to make to the A-Frame API. Perhaps provide more streamlined tools for A-Frame development.
Thanks to everyone for filing issues, contributing, and sharing your projects!